Create frame animation with AnimationDrawable
Before we start coding for our frame animation, we have to prepare some .png graph for our frames,named android_1.png ~ android_7.png. Copy all graphs to /res/drawable folder.
Create a file /res/anim/anim_android.xml
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="false"
>
<item
android:drawable="@drawable/android_1"
android:duration="100"/>
<item
android:drawable="@drawable/android_2"
android:duration="100"/>
<item
android:drawable="@drawable/android_3"
android:duration="100"/>
<item
android:drawable="@drawable/android_4"
android:duration="100"/>
<item
android:drawable="@drawable/android_5"
android:duration="100"/>
<item
android:drawable="@drawable/android_6"
android:duration="100"/>
<item
android:drawable="@drawable/android_7"
android:duration="100"/>
</animation-list>
Modify main.xml, add a ImageView with android:src="@anim/anim_android".
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
<ImageView
android:id="@+id/myanimation"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@anim/anim_android"
/>
</LinearLayout>
Modify our activity:
package com.exercise.AndroidAnimation;
import android.app.Activity;
import android.graphics.drawable.AnimationDrawable;
import android.os.Bundle;
import android.widget.ImageView;
public class AndroidAnimationActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ImageView myAnimation = (ImageView)findViewById(R.id.myanimation);
final AnimationDrawable myAnimationDrawable
= (AnimationDrawable)myAnimation.getDrawable();
myAnimation.post(
new Runnable(){
@Override
public void run() {
myAnimationDrawable.start();
}
});
}
}
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